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The Colosseum SoulFu

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The Colosseum SoulFu Empty The Colosseum SoulFu

Post  Eykew Thu Jun 19, 2014 6:18 pm

Hello everyone, my name is Humberto, I am Brazilian and I'm 15. SoulFu game since 2007 and am highly Game fan. I know very basic things about the game and already went to the end of the game on Hard Mode (No saves, etc..). Well, the reason I'm posting now is because I have a project that will give a moral to SoulFu, ​​even in reviving the game. I've been designing for a long time that my idea for her to be flawless. My idea is this:
- Create a new class [The Kamael].
- Increasing the arsenal of weapons both as spells.
- Create new cities.
- Expand the map.
- Create a story, since it does not have a defined SoulFu.
- Create new enemies and implement a new boss, The King Colosseum, in which boss will drop a sword, a bow, a spell, an item or a shield. All these items are considered "Legendary".
- Implement the system of HP slash at enemies and allies.
- Create healing spells (Although exister the Healer).
- Implement the system of elements, where each race will have an advantage and a disadvantage.
- Increasing the threshold level.
- Expand the maximum peak and gold keys.


I know my project is ambitious. I know half of the things are impossible to make, but if we do not try this wonderful game will ALWAYS be played webs of ideas. Honestly, SoulFu has great potential. I also know that this Forum there is virtually almost no one else online, and when you have, many do not know or do not know the mess secret of the game. So I ask: Let us unite as a whole, try this megalomaniac project, we will reach our limit and achieve what we want, which is the success of this game. Like I said, SoulFu has potential, and if we take the kick-off, we can resurrect the game.
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EDIT: 06/20/2014 --> Understanding the characteristics of each breed and explanation of the system of elements
Here is a short introduction of the characteristics of the races. The story is still being written, but there is an issue regarding the same. Below is how to work the system elements. Any questions, please contact, need the support of you! Day after day, I'll implement my ideas better in this post.

History: No one knows for sure how the world came SoulFu. Many elders say great magicians have created what they call "home." Others say it was a God. The most unusual story is this: They say there were several Gods that a war to demonstrate the power of each and a great explosion, the world began. We only know who are 8 races in total, they are:

Human: normal beings, masters in the art of war and magic. Beings are able to destroy to get what you ambition. Nature is nothing to them. Can be born "Common" and "Unusual", where Unusual are the magi.

The Elves: High Beings, long blond hair, thin and long fingers. Focused on the magic of nature, are masters of bows and defenders of nature. Pacific beings, endowed with great agility and intelligence. Have a big grudge human: Because of them, many homes were destroyed large forests.

Gnomes: Intelligent beings, like meat and are masters of the invention. Are reported as missing since their only village was destroyed by hostile forces. Rare to find a Gnome. Shorties are a little higher than the dwarves. Where are holding a rifle and ammunition. In your purse, you may find a world of gadgets.

The Elders (Or Mystics): They are human, just who are taller. Vary in appearance, but they have over 120 years old. Tamers are the only art of teleportation and purification. Say the prayer of an Elder is able to kill the undead. They are masters in the art of enchantment and clairvoyance.

The Dwarves: Beings of short stature and looks old. Were given as all dead, the great disaster "Mountain of Kassadir". Tamers of engineering and mathematics, are masters in mining and creating weapons. Arrogant beings, but have a big heart. It is really rare to find a dwarf wandering SoulFu.

The Hobbit: Beings of the stature of a dwarf, only in a more youthful appearance. Flats are common in fields, but times here, are starting to disappear mysteriously. Gentle, agile and masters in cooking and the art of stealth, the Hobbits are excellent companions in battle.

The Kamaels: A new breed. Unknown by many. Say who live in heaven. The reports of this breed are: Tamers of wind power and darkness. Have pink skin tone. They have a giant pink and white with a reflex wing. Strong, agile and intelligent. Able to glide for a few seconds ... For a few seconds Seconds? ... Yes! They do not have a wing. There are no more reports on The Kamaels.

Elements of the system:
Each race has an advantage of a base element. The basis elements are the natural elements: Fire, Earth, Air and Water. The key elements are: Light, Darkness, Poison, Ice, Phyro, Thunder and Nature. The key elements are the secondary elements that each race may acquire, for this has to do missions from the elements.

Basic elements:

Fire -> Advantages:
Regeneration longer life.
Lower mana cost of spells.
STRONG AGAINST THE WIND.
Fire -> Disadvantages:
Little mana.
Low attack speed.
WEAK AGAINST WATER.

Water -> Advantages:
High chance of magic critical hit.
Higher mana regeneration.
STRONG AGAINST FIRE
Water -> Disadvantages:
High mana cost of spells.
Little life.
WEAK AGAINST THE EARTH.

Land -> Advantages:
Increased resistance to any kind of damage.
Longer life.
STRONG AGAINST WATER.
Land -> Disadvantages:
Low-speed handling.
Chance of physical critical hit lower.
WEAK AGAINST AIR.

Air -> Advantages:
Greater movement speed and attack.
Greater chance of physical critical hit.
STRONG AGAINST THE EARTH.
Air -> Disadvantages:
Lower resistance to any kind of damage.
Smaller force base.
WEAK AGAINST FIRE.

Breeds and their proper elements:
Human -> Earth
Elves -> Water
Gnomes -> Fire
Mystics -> Fire
Dwarves -> Earth
Hobbits -> Air
Kamaels -> Air

Fundamental elements:
There is a caveat to these elements do not have their share of disadvantage: How are "secondary" elements, in a way, they can be purchased whether or not the course of the game, why not have a disadvantage in itself. I would even say that is an improvement over basic element itself. Stand now with the list of advantages of the key elements.

Light -> Advantages:
Spells with the character of healing has enhanced its effect.
The damage against monsters of darkness and undead are duplicated.
Negative status has little effect.

Darkness -> Advantages:
Attack speed and improved handling.
Spells with the crude character has its effect and enhanced damage.
The effects of status against monsters has its effect doubled.

Poison -> Advantages:
50% reduction of the effect of the damage and Poison.
Application of poison at all equipped weapons.
Eating rotten food does not get sick.

Ice -> Advantages:
Application of Ice effect on enemies, reducing their movement speed.
Improvement in magic damage of any magic.
Reducing the mana cost of spells.

Phyro -> Advantages:
Application of Phyro effect on enemies, dealing damage-per-second based on the amount of intelligence we possess. Phyro also applies the effect of reduced movement speed.
Improvement of physical damage.
Improvement in resistance against morphs enemies.

Thunder -> Advantages:
Wins the "Apparatus" skills, where the player can teleport to a selected location within walking distance.
Enemies who reach you suffer a reflection of this damage, but the damage is reversed in magic damage.
Chance to paralyze an enemy with normal attacks.

Nature -> Advantages:
Character with spells of healing has enhanced its effect.
Spells with character buff has enhanced its effect.
Outside of combat, the user of Nature element has regenerating health and mana folded. Entering combat, this effect is broken
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Thanks for reading my ideas. Tenderly Eykew.


Last edited by Eykew on Sat Jun 21, 2014 1:15 am; edited 4 times in total

Eykew

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Join date : 2014-06-19
Location : Brazil

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The Colosseum SoulFu Empty Sounds good

Post  3eam Thu Jun 19, 2014 6:45 pm

No you're not the only one who check this forum !
I just don't know how to help because I just don't know how SoulFu's code is structured ...
Can you be more precise with the system of elements ?

Regards,
3eam

3eam

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The Colosseum SoulFu Empty That's

Post  Eykew Thu Jun 19, 2014 6:59 pm

3eam wrote:No you're not the only one who check this forum !
I just don't know how to help because I just don't know how SoulFu's code is structured ...
Can you be more precise with the system of elements ?

Regards,
3eam

Systems elements would be something like this (I'll give a very rough example):

The Elf is connected to nature, then it would have the advantage of the element "Nature". "Nature": Advantages -> Regeneration longer life and has enhanced speed with each level
Disadvantages -> weak against fire spells and are focused only on natural things.

My god, I moved me when someone answered me. Glad to know that there are still people playing SoulFu. Indeed, the binary system SoulFu is somewhat complex, but nothing that we can solve!

Eykew

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The Colosseum SoulFu Empty Elements

Post  3eam Thu Jun 19, 2014 7:04 pm

So, if the elements are race-based, it means that:

  • Healer
  • Mage
  • Soldier

Got the same element ?

3eam

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The Colosseum SoulFu Empty Re: The Colosseum SoulFu

Post  Eykew Thu Jun 19, 2014 7:19 pm

3eam wrote:So, if the elements are race-based, it means that:

  • Healer
  • Mage
  • Soldier

Got the same element ?

Wizard and Soldier yes, but not the Healer. Mage and soldier are the element "Earth" and Healer is "Light".

Eykew

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The Colosseum SoulFu Empty List

Post  3eam Thu Jun 19, 2014 7:23 pm

Well, as you seem to have a precise idea, why not giving the full list ?
I'm curious.

3eam

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Post  Eykew Fri Jun 20, 2014 12:24 am

3eam wrote:Well, as you seem to have a precise idea, why not giving the full list ?
I'm curious.

Now arrived, pardon the delay. But to answer your question ... I do not have a balanced list, but tomorrow I'll post it. Actually, tomorrow I'm going to reupdate in my post, explaining much.

Eykew

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The Colosseum SoulFu Empty Questions about elements - again

Post  3eam Fri Aug 01, 2014 11:42 am

Sorry for the delay, but life has been busy, and I just forgot that thread.

I don't understand the difference between water and fire when it comes to mana.

Because fire is low mana and low cost (so it regens faster his low mana pool), and water is high regen and high cost.
So I don't understand the differences here.

Also, about the basic elements, giving a static element to each race is like tweaking the settings of that race, so it isn't anymore an element, if you see what I mean. Maybe it could be better if a race is bound to 2-3 elements, and the actual element of the character could be either choosen by the player or randomly. According to me, this sounds better because then the basic elements aren't just a name to say "tweakings" but it offers a real gameplay improvement.

Also, if you keep the current settings (not those affected by the basic elements) of the races, then:

  • Elves don't get any advantage at level 1 from water
  • Dwarves should not choose/buy/whatever poison element, because they are already immune.
  • I don't understand the difference between light and nature when we are talking about healing
  • Thunder : if you add a skill, the player must replace one skill by the Apparatus, so definitely not for casters
  • Phyro : it seems that casters benefits a lot more from that skill than the other characters. Correct ? Also, the phyro effect procs only on physical damage, or spells procs it too ?
  • Ice reduces mana cost, and water improves it ?


Finally, focusing on the races.

Do you have a precise idea of the settings of the Kamael or not ?

Also, it looks better to do that for humans:

healer, soldier -> earth
wizard -> water

So you have 2 (group of) character per basic element.

For the alternative basic elements, I suggest:

  • Healer/soldier : air
  • Wizard : fire
  • Elves : air
  • Gnomes : earth
  • Elder : water
  • Dwarves : fire
  • Hobbits : water
  • Kamael : earth (2 elements per character)


Have a nice day !

PS : I thought about another thing : why not randomly choosing the basic element, and letting the player choose 1 key element at character creation ?
PPS : We can, for example, limit the key element's list to 3 elements per race, so we can avoid something like a dwarf with poison element, which is not very useful right ?

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